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   &#160;<span id="projectnumber">1.x</span>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p><code>#include &lt;<a class="el" href="textured__quad_8h_source.html">textured_quad.h</a>&gt;</code></p>
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Collaboration diagram for flitr::TexturedQuad:</div>
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<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a5cae940940b9d1abb77c305cd7603621"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a5cae940940b9d1abb77c305cd7603621">TexturedQuad</a> (osg::Image *in_image)</td></tr>
<tr class="memitem:a3eb3a8f27dba93d46eb7bef586105620"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a3eb3a8f27dba93d46eb7bef586105620">TexturedQuad</a> (osg::TextureRectangle *in_tex)</td></tr>
<tr class="memitem:ac64ef65877a4a5186fdc4a689a5c7f74"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#ac64ef65877a4a5186fdc4a689a5c7f74">TexturedQuad</a> (osg::Texture2D *in_tex)</td></tr>
<tr class="memitem:a1607e5b0f1bf035f48186422efbec565"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a1607e5b0f1bf035f48186422efbec565">~TexturedQuad</a> ()</td></tr>
<tr class="memitem:a26675f3a28ec93635204593205e9b4ab"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a26675f3a28ec93635204593205e9b4ab">setTexture</a> (osg::Image *in_image)</td></tr>
<tr class="memitem:acd884a8e21c7ef440f0e3e0d2b0a4d68"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#acd884a8e21c7ef440f0e3e0d2b0a4d68">setTexture</a> (osg::TextureRectangle *in_tex)</td></tr>
<tr class="memitem:a3e21dcb34a1602218fc2b1a3f65e34f2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a3e21dcb34a1602218fc2b1a3f65e34f2">setTexture</a> (osg::Texture2D *in_tex)</td></tr>
<tr class="memitem:a7383f2d7097d7321729c5a523a815ae0"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Group &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a7383f2d7097d7321729c5a523a815ae0">getRoot</a> ()</td></tr>
<tr class="memitem:ac39147f8b97e6e92b64e69f41838cf7b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#ac39147f8b97e6e92b64e69f41838cf7b">setTransform</a> (osg::Matrixd &amp;m)</td></tr>
<tr class="memitem:a69ad31e7029a6a9b45f888f732c91289"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a69ad31e7029a6a9b45f888f732c91289">setShader</a> (std::string filename)</td></tr>
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<tr class="heading"><td colspan="2"><h2><a name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:aa04db1bb6fa9e281979b2df719450baa"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#aa04db1bb6fa9e281979b2df719450baa">init</a> ()</td></tr>
<tr class="memitem:a97eb19b273acbf4c4f6353486a667e0c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a97eb19b273acbf4c4f6353486a667e0c">replaceGeom</a> (bool use_normalised_coordinates)</td></tr>
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<tr class="heading"><td colspan="2"><h2><a name="pri-attribs"></a>
Private Attributes</h2></td></tr>
<tr class="memitem:a9e135078814e96ac452f85ae2850a4fb"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Group &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a9e135078814e96ac452f85ae2850a4fb">RootGroup_</a></td></tr>
<tr class="memitem:a773f58c55a867d659d2958f353b95f5e"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr<br class="typebreak"/>
&lt; osg::MatrixTransform &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a773f58c55a867d659d2958f353b95f5e">MatrixTransform_</a></td></tr>
<tr class="memitem:acf399760d56ab7fc15d44a8432435185"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Geode &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#acf399760d56ab7fc15d44a8432435185">Geode_</a></td></tr>
<tr class="memitem:afe7befcb23f7b213b5994ff10a5cb5a5"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Geometry &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#afe7befcb23f7b213b5994ff10a5cb5a5">Geom_</a></td></tr>
<tr class="memitem:a9c6f797474b5487ed0df0ef99b80c2e9"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::StateSet &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a9c6f797474b5487ed0df0ef99b80c2e9">GeomStateSet_</a></td></tr>
<tr class="memitem:add50e655ea96b953df108945a17d81f6"><td class="memItemLeft" align="right" valign="top">osg::ref_ptr&lt; osg::Program &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#add50e655ea96b953df108945a17d81f6">FragmentProgram_</a></td></tr>
<tr class="memitem:af2be8ff00af43e8575161208424d6eaf"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#af2be8ff00af43e8575161208424d6eaf">Width_</a></td></tr>
<tr class="memitem:a5297bcf4a8854394fff93e34a1f69b7a"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a5297bcf4a8854394fff93e34a1f69b7a">Height_</a></td></tr>
<tr class="memitem:a70f2ba0811eb9475c889916443a686a5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a70f2ba0811eb9475c889916443a686a5">OldWidth_</a></td></tr>
<tr class="memitem:a3e6499fa48a7065616f7fba246bc1c6b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#a3e6499fa48a7065616f7fba246bc1c6b">OldHeight_</a></td></tr>
<tr class="memitem:aa3112871f0fdc048be67f8b62394f08f"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classflitr_1_1_textured_quad.html#aa3112871f0fdc048be67f8b62394f08f">OldUseNormalised_</a></td></tr>
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<h2>Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">TexturedQuad::TexturedQuad </td>
          <td>(</td>
          <td class="paramtype">osg::Image *&#160;</td>
          <td class="paramname"><em>in_image</em></td><td>)</td>
          <td></td>
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          <td class="memname">TexturedQuad::TexturedQuad </td>
          <td>(</td>
          <td class="paramtype">osg::TextureRectangle *&#160;</td>
          <td class="paramname"><em>in_tex</em></td><td>)</td>
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          <td class="memname">TexturedQuad::TexturedQuad </td>
          <td>(</td>
          <td class="paramtype">osg::Texture2D *&#160;</td>
          <td class="paramname"><em>in_tex</em></td><td>)</td>
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          <td class="memname">TexturedQuad::~TexturedQuad </td>
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<h2>Member Function Documentation</h2>
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          <td class="memname">osg::ref_ptr&lt;osg::Group&gt; flitr::TexturedQuad::getRoot </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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          <td class="memname">void TexturedQuad::init </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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          <td class="memname">void TexturedQuad::replaceGeom </td>
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          <td class="memname">void TexturedQuad::setShader </td>
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          <td class="memname">void TexturedQuad::setTexture </td>
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          <td class="memname">void TexturedQuad::setTexture </td>
          <td>(</td>
          <td class="paramtype">osg::TextureRectangle *&#160;</td>
          <td class="paramname"><em>in_tex</em></td><td>)</td>
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          <td class="memname">void TexturedQuad::setTexture </td>
          <td>(</td>
          <td class="paramtype">osg::Texture2D *&#160;</td>
          <td class="paramname"><em>in_tex</em></td><td>)</td>
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          <td class="memname">void flitr::TexturedQuad::setTransform </td>
          <td>(</td>
          <td class="paramtype">osg::Matrixd &amp;&#160;</td>
          <td class="paramname"><em>m</em></td><td>)</td>
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<h2>Member Data Documentation</h2>
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          <td class="memname">osg::ref_ptr&lt;osg::Program&gt; flitr::TexturedQuad::FragmentProgram_</td>
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          <td class="memname">osg::ref_ptr&lt;osg::Geode&gt; flitr::TexturedQuad::Geode_</td>
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          <td class="memname">osg::ref_ptr&lt;osg::Geometry&gt; flitr::TexturedQuad::Geom_</td>
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          <td class="memname">osg::ref_ptr&lt;osg::StateSet&gt; flitr::TexturedQuad::GeomStateSet_</td>
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          <td class="memname">int flitr::TexturedQuad::Height_</td>
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          <td class="memname">int flitr::TexturedQuad::OldHeight_</td>
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          <td class="memname">osg::ref_ptr&lt;osg::Group&gt; flitr::TexturedQuad::RootGroup_</td>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>include/flitr/<a class="el" href="textured__quad_8h_source.html">textured_quad.h</a></li>
<li>src/flitr/<a class="el" href="textured__quad_8cpp.html">textured_quad.cpp</a></li>
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